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Physics · Simulation and virtual lab Free

Motion of a trolley: ticker-timer, tape chart and graphs

Let a trolley run down a sloping runway pulling a ticker-tape, cut the tape into 0.1 s strips and turn them into velocity–time graphs.

  • Best for S1 · Unit 2: Uniform rectilinear motion
  • Best for S2 · Unit 2: Uniformly accelerated rectilinear motion
  • Also useful S2 · Unit 3: Friction force (friction-compensated runway)
  • Also useful S1 · Unit 4: Newton’s laws of motion (a steeper slope gives a bigger resultant force and acceleration)
You will learn to
  • Measure distance, time and speed with a ticker-timer and a tape chart.
  • Distinguish uniform motion from uniformly accelerated motion using the dots and graphs.
  • Find the acceleration from the gradient of a velocity–time graph.
You will measure
Length of each 0.10 s strip (cm); then velocity (m/s) and acceleration (m/s²).
Time needed
About 35–45 min
Equipment
Nothing extra. Real version: trolley, runway and wooden block, ticker-timer with 50 Hz supply, ticker-tape, scissors, ruler, graph paper.
Price
Free: no payment, no account.

Simulation

A moto taxi climbing the hill to Byumba, a minibus braking at a stop, a ball rolling down a slope: they all speed up or slow down. Physicists measure motion by marking where an object is at equal time intervals. A ticker-timer does exactly that, 50 times every second.

Change and observe

Virtual lab

Follow the steps with the simulation above (go back to the simulation ↑). Each time you tap Record, a row is added to the table and a point to the graph.

Aim

To measure distance, speed and acceleration of a trolley with a ticker-timer, to tell uniform motion from uniformly accelerated motion, and to find the acceleration from a velocity–time graph.

What to do

  1. Set the slope to 3° (friction compensated) and a push of 0.5 m/s. Release the trolley. Look at the dots: are they equally spaced? Tap Record the tape.
  2. Set the slope to 6° and no push. Release, then record. How do the strips in the tape chart change?
  3. Repeat with 4° and 8°. Each run is one line on the velocity–time graph.
  4. Read the acceleration of each run from the box under the graph. How does it depend on the slope?
  5. Set the slope to 1° and a push of 0.8 m/s: the trolley slows down. What does the tape chart show now?
  6. Switch the graph to Distance–time and compare the shapes for uniform and accelerated motion.

Results

Questions

What time interval separates two dots made by a 50 Hz ticker-timer?

1 ÷ 50 = 0.02 s. Five dot spaces (one strip) take 5 × 0.02 = 0.10 s.

How can you tell from the tape that the trolley is accelerating?

The spaces between the dots get longer: the trolley travels further in each 0.02 s, so its speed is increasing.

Why does a tape chart look like a velocity–time graph?

Every strip lasts the same time (0.10 s), so the length of each strip is proportional to the average velocity in that interval; standing the strips side by side in order gives velocity against time.

A strip is 4.5 cm long. Find the average velocity during that strip.

v = 0.045 m ÷ 0.10 s = 0.45 m/s.

What does the gradient of a velocity–time graph give? And the area under it?

The gradient gives the acceleration; the area under the graph gives the distance travelled.

Why is the runway tilted slightly when we want constant velocity?

To compensate for friction: the component of the weight down the slope balances the friction, so there is no resultant force and the trolley keeps a constant velocity after a push.

For teachers: expected results and how the model works

Model: friction coefficient 0.05, so the runway is friction-compensated at 2.9°; acceleration a = g(sin θ − 0.05 cos θ): 4° → 0.20 m/s², 6° → 0.54 m/s², 8° → 0.88 m/s²; 3° gives almost constant velocity (0.02 m/s²). From rest on 6° the trolley covers the 1.44 m run in about 2.3 s (23 strips). Below 2.9° a pushed trolley decelerates and stops (1° with 0.8 m/s: −0.32 m/s²). The ticker-timer is 50 Hz; strips are 5 spaces = 0.10 s; the velocity of a strip is its average velocity, plotted at the middle of its time interval, so the v–t line gives the start velocity at t = 0. The runway angle is drawn 2.6 times steeper so that it can be seen.

Exam practice Exam set

National-exam style questions on this simulation (19 marks). Try each one on paper first, then open the marking scheme.

A ticker-timer makes 50 dots per second. A strip of 10 dot spaces is 15 cm long. Calculate (a) the time for the strip, (b) the average velocity. (3 marks)

Marking scheme: (a) 10 × 0.02 = 0.20 s (1). (b) v = 0.15 ÷ 0.20 (1) = 0.75 m/s (1).

The first 5-space strip of a tape is 2.0 cm long and the sixth strip is 7.0 cm long. Calculate the acceleration of the trolley. (4 marks)

Marking scheme: u = 0.020 ÷ 0.10 = 0.20 m/s (1); v = 0.070 ÷ 0.10 = 0.70 m/s (1); the strips are 0.50 s apart (5 × 0.10 s) (1); a = (0.70 − 0.20) ÷ 0.50 = 1.0 m/s² (1).

A car starts from rest and accelerates uniformly at 2.0 m/s² for 6.0 s. Calculate (a) its final velocity, (b) the distance it travels. (4 marks)

Marking scheme: (a) v = u + at = 0 + 2.0 × 6.0 (1) = 12 m/s (1). (b) s = ut + ½at² = ½ × 2.0 × 6.0² (1) = 36 m (1).

Sketch distance–time and velocity–time graphs for (a) a trolley moving at constant velocity and (b) a trolley with uniform acceleration from rest. (4 marks)

Marking scheme: (a) s–t: straight sloping line through the origin (1); v–t: horizontal line (1). (b) s–t: curve getting steeper (1); v–t: straight sloping line through the origin (1).

Distinguish between distance and displacement, and between speed and velocity. (4 marks)

Marking scheme: Distance is the length of the path (scalar) (1); displacement is the straight-line distance in a stated direction (vector) (1). Speed is distance ÷ time (scalar) (1); velocity is displacement ÷ time, with direction (vector) (1).

For class and homework

The worksheet has the steps, an empty results table, a graph grid and all the questions with answer lines. The marking scheme has the expected results and every answer with its marks.

Keep learning

More free practice: Forces and Motion: Basics (external website, by PhET Interactive Simulations, University of Colorado Boulder). It opens in a new tab.

This simulation is an original model made for Rwandan learners. Real experiments can give slightly different numbers: a simulation never replaces handling real apparatus when your school has it.