DONATSciences and Maths
Physics · Simulation and virtual lab Free

Projectile motion: launch speed, angle and range

Launch a ball at different angles and speeds, watch its path every 0.1 s, and find which angle throws it furthest.

  • Best for S4 · Unit 7: Projectile and Uniform Circular Motion
  • Also useful S2 · Unit 2: Uniformly accelerated motion (vertical motion under gravity)
  • Also useful S1 · Unit 4: Newton's Laws of Motion (why vx stays constant)
You will learn to
  • Measure the time of flight, range and maximum height of a projectile.
  • Explain why horizontal velocity is constant while vertical velocity changes.
  • Find the launch angle for maximum range, from the ground and from a height.
You will measure
Time of flight (s), range (m) and highest point (m) for each angle, speed and height.
Time needed
About 30–40 min
Equipment
Nothing extra. Real version: marble and ramp at the edge of a bench, metre rule, carbon paper, or a phone video of a thrown ball.
Price
Free: no payment, no account.

Simulation

A football kicked at Amahoro Stadium, water from a hose watering a garden, a javelin at a school sports day: all follow the same curved path. Gravity pulls them down while they keep moving forward at a steady speed. Here you measure how far they go and how the angle changes the range.

Change and observe

Virtual lab

Follow the steps with the simulation above (go back to the simulation ↑). Each time you tap Record, a row is added to the table and a point to the graph.

Aim

To investigate how the launch angle, launch speed and launch height affect the time of flight, range and maximum height of a projectile, and to find the angle that gives the maximum range.

What to do

  1. Keep speed 12 m/s, height 0 m, Kigali. Set the angle to 15° and tap Launch the ball, then Record this launch.
  2. Repeat for 30°, 45°, 60° and 75°. Look at the graph of range against angle.
  3. Which angle gives the longest range? Which two angles give the same range?
  4. Use the slow-motion film: the green arrow (vx) stays the same length but the red arrow (vy) shrinks, becomes zero at the top and grows downwards. Explain why.
  5. Set the height to 5 m and repeat 30°, 35°, 40°, 45°. Is 45° still the best angle?
  6. Choose the Moon and launch at 45°. Compare the range with Kigali and explain the difference.

Results

Questions

What is a projectile?

An object thrown into the air that then moves only under the action of gravity (air resistance ignored).

Why does the horizontal velocity stay constant?

No horizontal force acts on the ball (no air resistance), so by Newton’s first law its horizontal velocity does not change.

What is the vertical velocity at the highest point?

Zero: the ball stops rising and starts falling. Only the horizontal velocity remains.

A ball is launched at 12 m/s at 45° on level ground (g = 9.78 m/s²). Calculate its range.

R = u² sin 2θ ÷ g = 144 × 1 ÷ 9.78 = 14.7 m.

Why do 30° and 60° give the same range on level ground?

Range depends on sin 2θ, and sin 60° = sin 120°; complementary angles give the same value. The 60° ball goes higher but more slowly forward, for longer.

Why is the range much longer on the Moon?

g on the Moon (1.62 m/s²) is about 6 times smaller, so the ball stays in the air about 6 times longer and travels about 6 times further.

For teachers: expected results and how the model works

Exact equations (no air resistance): T = (u sin θ + √(u² sin² θ + 2gh)) ÷ g, R = u cos θ × T, H = h + u² sin² θ ÷ 2g. g = 9.78 m/s² in Kigali, 1.62 m/s² on the Moon. Check values at 12 m/s, h = 0: 45° gives T = 1.74 s, R = 14.72 m, H = 3.68 m; 30° and 60° both give R = 12.75 m (H = 1.84 m and 5.52 m). At 20 m/s, 45°: R = 40.9 m. From h = 5 m at 12 m/s: 35° gives 19.03 m, 40° gives 19.04 m, 45° gives 18.67 m, so the best angle is below 45°. Moon at 12 m/s, 45°: R = 88.9 m. Dots are drawn every 0.1 s: equal horizontal spacing shows constant vx.

Exam practice Exam set

National-exam style questions on this simulation (20 marks). Try each one on paper first, then open the marking scheme.

A stone is thrown horizontally at 8 m/s from the top of a cliff 20 m high (g = 9.8 m/s²). Calculate (a) the time to reach the ground, (b) the horizontal distance travelled, (c) its speed on landing. (7 marks)

Marking scheme: (a) 20 = ½ × 9.8 × t² (1), t = 2.02 s (1). (b) x = 8 × 2.02 = 16.2 m (2). (c) vy = 9.8 × 2.02 = 19.8 m/s (1); v = √(8² + 19.8²) (1) = 21.4 m/s (1).

A ball is kicked at 20 m/s at 30° above the horizontal from level ground (g = 9.8 m/s²). Find (a) the time of flight, (b) the maximum height, (c) the range. (6 marks)

Marking scheme: uy = 20 sin 30° = 10 m/s and ux = 20 cos 30° = 17.3 m/s (1). (a) T = 2 × 10 ÷ 9.8 = 2.04 s (2). (b) H = 10² ÷ (2 × 9.8) = 5.1 m (1). (c) R = 17.3 × 2.04 = 35.3 m (2).

Show that the range on level ground is R = u² sin 2θ ÷ g and state the angle for maximum range. (4 marks)

Marking scheme: T = 2u sin θ ÷ g (1); R = u cos θ × T = 2u² sin θ cos θ ÷ g (1) = u² sin 2θ ÷ g (1); maximum when sin 2θ = 1, θ = 45° (1).

State two assumptions made in these calculations and say how real air would change the range. (3 marks)

Marking scheme: No air resistance (1); g constant / the Earth is flat over the range (1); air resistance reduces the range (and the best angle becomes less than 45°) (1).

For class and homework

The worksheet has the steps, an empty results table, a graph grid and all the questions with answer lines. The marking scheme has the expected results and every answer with its marks.

Keep learning

More free practice: Projectile Motion (external website, by PhET Interactive Simulations, University of Colorado Boulder). It opens in a new tab.

This simulation is an original model made for Rwandan learners. Real experiments can give slightly different numbers: a simulation never replaces handling real apparatus when your school has it.